



Also, admin points can be earned from getting 50 power projection, so pick a rival if there's still one available and act as nasty as possible to them without actually seizing their land. The Ulema can be used to get level 2 administrative adivsors for half the upkeep, and you can squeeze them periodically for 50 and 100 admin points, however, be mindful not to lose the loyalty of a powerful clergy. You can play with estates to get more admin power. Aim to get it as high as possible to get a -10% off technology costs. Note: About all your provinces are fetishist so you should convert it as soon as possible if you want to stay as a Muslim nation. As a Muslim country, Mali will periodically get flavour events that will effect your piety. Leave an advancement edict running on your capital state so that the feudalism institution arrives sometime in 1480s. Send diplomats to make amends with the vassals you've returned to the Mansa's fold. Next comes a few decades of relative quiet. You can afford to annex and core Siine alone, for the sake of fullfing the mission and keeping Jolof as a smaller and more loyal vassal. Take the mission to conquer Siine and fabricate a claim. They are too isolated to have any allies so defeating them is easy. Because their development is so low, both can vassalised in just the one war. Stomp them completely and the option to vassalise them both appears at 100% warscore. Check which of the two has a second ally and declare war on the other one after fabricating a claim. The player should start by allying Macina to keep them as a stable buffer while turning their sights on Kong and Jenné.

The player can still expand by vassalisation however. Instead the player will have to focus on getting admin tech 5 so they can unlock the first idea group: Exploration. If the player decides to play a colonial game, rushing for the relevant technology will require putting off territorial expansion for the next 50 years or so as the player can't afford to use admin points on coring new conquests. Additionally, Mali's location just a short hop across the Romanche gap from Brazil offers a unique opportunity for a careful player to colonize the New World before even the Iberian powers.Ĭolonization strategy Your former subjects however are weak and offer plenty of room to expand. Mali in 1444 is an empire on the decline, having once stretched to Timbuktu and Gao and now consisting of just the empire's heartland around the capital and the twin gold mines of Bure and Bambuk. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The below is one of many player suggested strategies for Mali.
